Cleric

Clerics are enemies appearing in Wacky Pack, a mod for DOOM II.

Appearance
Clerics are lanky white skinned humanoids. They have no visible nose, ears, or mouth, and have a blue plus shape on their face.

Behavior
Clerics walk around the level randomly. If the Cleric can see the Player, it will do one of 2 things: walk away from the player or summon an enemy. The cleric will attempt to walk away from the player more often when the player is close, and when walking backwards will randomly switch directions once more. The Cleric is fond of switching between moving towards and away from the Player.

The Cleric can also raise its hands and conjure a summon orb, which lands on the ground nearby and summons an enemy. If the orb lands on a wall, or collides with an object or player, no enemy will be summoned.

The enemy summoned is random, but can be one of the following:
 * Alien Dude
 * Smiley
 * Bunny
 * Sheet Cultist
 * Skel-Ops
 * Moldphant

Deaths
# 1: The Cleric bends backwards after recoiling, and splits in half at the waist. Blood and guts spew everywhere as the cleric collapses onto its back in halves.

Obituaries
The Cleric has no Obituaries, because it cannot directly harm the Player.

Trivia
-This enemy has a maximum target range of about 900. Staying this far or farther away means the Cleric cannot summon enemies.

-This enemy cannot directly harm the player, but can indirectly harm them by summoning enemies.

-This enemies tendency to move backwards can be troublesome, as Clerics tend to walk away and let other monsters in front of them, shielding them from damage.

-Clerics were originally intended to function as an archvile, but this was changed for them to summon enemies instead.

-Clerics use a death sound also used by the Armo-Ops.

-Clerics are originally from a game called Slaughterdrome by the same creator of the mod. In that game, they walk around and reanimate dead enemies lying on the ground.